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Topic
Guide
Published
16 Oct 2026
Reading time
10 min
By
ASODrift team

How to get your first 100 installs on Google Play (without paid ads)

A brand-new app has no ranking, no reviews and no audience, so the store won’t send you traffic yet. Here is a 30-day plan for the first 100 installs: who to ask, where to post, how to get honest first reviews, and how to tell which channel is actually working.

In this article +

Key takeaways

  1. 01In week one, Google Play search sends a new app almost nothing. Your first 100 installs come from people you reach yourself.
  2. 02Fix the listing before you send anyone to it: every visitor you bring is wasted if the page doesn’t convince them.
  3. 03Your closed-test testers, your network and small niche communities are the three best early sources. Big launch sites rarely matter for Android apps.
  4. 04Ask for reviews with Google’s In-App Review API right after a success moment. Never pay for, swap or incentivise reviews; it breaks Play policy.
  5. 05Give every channel its own tagged link and track your keyword positions, so by day 30 you know where installs come from and where you’re starting to rank.

The first 100 installs are the hardest ones. You have no rating, no reviews, no download count to reassure anyone, and no ranking for any keyword that people actually search. Most advice about “increasing downloads” assumes you already have some traffic to improve. This plan is for the stage before that: from zero to the point where Google Play has enough signals to start showing your app to strangers.

Why the first 100 matter more than the next 1,000

  • Your first ratings set your average. One angry 1-star in your first five reviews drags the number everyone sees for weeks.
  • Your first written reviews are the ones people read and the ones Ask Play can quote back to shoppers.
  • Installs, ratings and engagement are signals Google Play can use. A new app with none of them starts at the bottom of every search.
  • Early users tell you what’s broken and what to say in your listing, before you spend effort on growth.

Before day 1: make the listing worth visiting

Every person you send to your listing in the next month is precious. If the page is confusing, they leave and you can’t get them back. Spend a day on these before you share a single link:

  1. Title: your brand name plus the one phrase that describes what the app does, within 30 characters. “Tally: Expense Tracker”, not “Tally”.
  2. Short description (80 characters): what it does and who it’s for, in plain words. This is the line most people read.
  3. First two screenshots: show the main screen and the result, with a short caption each. Most visitors never swipe past the first few.
  4. Icon: simple and readable at small size.
  5. Long description: the first lines answer “what is this and why is it better?”; the rest lists features with the words people search for, naturally, without repeating keywords.
Example — A short description that converts strangers
Before

“The best app to make your life easier and more organised!”

After

“Split bills with friends and track shared expenses. Works offline, no sign-up.”

Why it works. The second says what it does, adds two reasons to choose it, and avoids “best”, a claim Google Play’s metadata policy restricts.

Week 1: the people who already know you (0 → ~25)

Turn your testers into your first users

If you have a newer personal developer account, you already ran a closed test with at least 12 testers for 14 days. Those people know the app. When you go live, message each one personally: thank them, tell them what changed because of their feedback, and send the public Play Store link. Feedback during testing is private, so they haven’t been able to leave a public review yet. Ask them to install the production version and, if they like it, leave an honest review. Don’t tell them what to write.

Ask your own network, one person at a time

A personal message to 30 people who might genuinely use the app beats one post seen by 3,000 who won’t. Tell them who it’s for and ask them to forward it to one friend who fits. Mass messages to everyone you know feel like spam and get ignored.

Weeks 2–3: go where your users already are (~25 → ~75)

Pick two or three places where the people your app helps already talk about the problem. Not app-promotion forums, where the only readers are other developers promoting apps. Then be useful there before you mention what you built.

ChannelWhat worksWatch out for
Niche communities (subreddits, forums, Discord/Telegram groups about the problem)Answer questions; share the app when it solves what someone asked; post a short “I built this because…” story where the rules allow itEach community’s self-promotion rules. Read them first; many only allow it in weekly threads
Short demo videos (YouTube Shorts, TikTok, Instagram Reels)A 20-second screen recording of the app solving one problem, with the Play link in your profileInconsistent posting; one video rarely matters, ten might
Build in public on X, Bluesky or LinkedInSharing numbers, mistakes and what you learned; other indie developers are often first installersAn audience of developers, not always your users
A page on your own websiteOne useful page that answers the question your users search for, with a tagged Play linkTakes weeks to rank on Google, but keeps working
Directories and “alternative to” sitesListing the app where people look for alternatives to a well-known app in your categoryLow volume; a supporting channel, not a main one
Launch sites (e.g. Product Hunt)Feedback and a backlinkAudiences are mostly desktop and web tools; Android-only apps rarely get many installs from them
Pick two or three channels and do them properly, rather than posting once everywhere.

Weeks 3–4: get honest reviews, then reply to all of them (~75 → 100+)

By now real strangers are using the app. Reviews are what turn the next visitor into an installer, so ask for them properly:

  • Use Google’s In-App Review API, which shows the rating card inside your app without sending people to the store.
  • Trigger it right after a success moment: the first budget completed, the tenth workout logged, a file exported. Never on first launch or right after an error.
  • Don’t ask “Do you like the app?” before showing the card. Google’s guidance says not to ask questions before or while the review card is shown.
  • Google limits how often the card can appear, so a call won’t always show it. Don’t put it behind a “Rate us” button; link to your listing for that instead.
  • Reply to every review in the first month, good and bad. A helpful reply to a 2-star review often reads better to the next visitor than another 5-star.
Do
  • +Ask testers and early users for honest reviews, in their own words.
  • +Reply to every review while you’re small.
  • +Fix the thing your first bad reviews mention, then say so in your release notes.
  • +Post in communities that allow it, after you’ve been useful there.
  • +Give each channel its own tagged link.
Don’t
  • −Buy installs or reviews, or pay people to rate you.
  • −Join review-swap groups or “I’ll install yours if you install mine” threads; Play’s policy bans incentivised and manipulated ratings and installs.
  • −Offer in-app rewards in exchange for a rating.
  • −Ask friends to write 5-star reviews or tell them what to say.
  • −Spam the same post into dozens of communities in one day.
Read next · Guide · 9 minHow your Google Play rating is calculated (and how to raise it)How the average is weighted, why recent reviews count more, and how to raise it without breaking policy.

Start ranking while you do all this

Outside traffic gets you the first 100. Search is what gets you the next 1,000 without you posting every day. Use this month to set it up:

  1. Pick five specific long-tail keywords where the current top results look beatable: few ratings, old updates, vague listings. “Split bills offline” is winnable; “expense tracker” isn’t yet.
  2. Make sure each phrase appears naturally in your title, short description or long description.
  3. Check where you rank for each one, in each country you care about, every day. Early movements are small (from #80 to #45), and you won’t notice them if you only search by hand now and then.
  4. When a keyword reaches the top 20, it is close to sending installs on its own. Put more effort into that one.

Day 30: what to look at

QuestionWhere to lookWhat to do next
Which channel brought installs?Play Console acquisition reports, by UTM campaignDouble down on the best one or two; drop the rest
Do visitors install?Store listing conversion rate in Play ConsoleIf low, rework the first two screenshots and short description
Do people stay?Uninstalls and retention in Play ConsoleIf people leave in the first day, fix onboarding before more marketing
What do users say?Your reviews and repliesFix what’s repeated; use their words in your listing
Are you starting to rank?Daily keyword positionsPush the keywords that moved; swap out ones that didn’t

One hundred installs won’t make an app a business, but it’s the point where the store starts to have something to work with. You’ll have a rating, real reviews, early ranking movement, and a clear idea of which channel works. That is a much better place to start growing from than zero.

Questions
How long does it take to get 100 installs on Google Play?+

It depends on the app and how much outreach you do. A new app with no marketing can sit near zero for months, because Play search rarely shows brand-new apps for competitive keywords. With steady outreach to testers, your network and two or three niche communities, a month is a realistic target for many indie apps.

Does Google Play promote new apps?+

Not reliably. New apps can appear in search for very specific phrases and for their own name, but competitive keywords are dominated by apps with years of installs and ratings. Early installs, reviews and app quality are what give the store something to work with.

Can I ask friends and family to review my app?+

You can ask people who actually use the app for an honest review. Don’t tell them what to write, ask for 5 stars, or offer anything in return; Google Play’s policy prohibits incentivised and manipulated ratings.

Is it worth buying installs to get started?+

No. Paid or incentivised installs break Google Play’s policy, can get your app removed, and bring users who don’t care about the app, which hurts retention and reviews. Google Ads App campaigns are the legitimate paid option, but most indie developers do the free work first.

When should I ask users for a review?+

Right after a moment where the app clearly helped them: a task completed, a goal reached, a file exported. Use Google’s In-App Review API so they can rate without leaving the app.

How do I know which channel brought my installs?+

Give every channel its own Play Store link with UTM tags in the referrer parameter, then check Play Console’s acquisition reports, which can show visits and installs by campaign.

Sources

  1. 01Play Console Help: Ratings, reviews and installs policy
  2. 02Android Developers: Google Play In-App Review API
  3. 03Play Console Help: App testing requirements for new personal developer accounts
  4. 04Play Console Help: Metadata policy
  5. 05Play Console Help: Store listing performance and acquisition reports

Specifications and figures are as published by Google and the listed sources at the time of writing (16 Oct 2026); check Play Console for the latest.

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